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	<title>grid movement Archives - Next Player</title>
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		<title>Five Tribes review</title>
		<link>https://nextplayer.com.au/five-tribes-review/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=five-tribes-review</link>
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		<dc:creator><![CDATA[cameron]]></dc:creator>
		<pubDate>Thu, 11 Mar 2021 05:55:40 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[cathala]]></category>
		<category><![CDATA[five tribes]]></category>
		<category><![CDATA[grid movement]]></category>
		<category><![CDATA[mancala]]></category>
		<guid isPermaLink="false">https://nextplayer.com.au/?p=1882</guid>

					<description><![CDATA[<p>Five Tribes, like the oasis in the desert, is one of those games that is gone as soon as you see it back in stock. It may be that the love that it has been given by bigger reviewers has boosted it&#8217;s sales, or that it is just a classic of all time. Five Tribes [&#8230;]</p>
<p>The post <a href="https://nextplayer.com.au/five-tribes-review/">Five Tribes review</a> appeared first on <a href="https://nextplayer.com.au">Next Player</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><img fetchpriority="high" decoding="async" src="https://lh3.googleusercontent.com/Tdu5QYgheAD-4A9gZdCuUffo-W4AKTT29NZjfe1uQ2EoNCvw9Z4UahknRXmwT09CFEs49096R-gP-9qPD4lK2P9gd1E7Zw6vW_i6SC5gCY5P4ibKjIneRmDpSeldlD6VfdkC2Yhp2g=w2400" width="2400" height="3200" alt="Five Tribes review" class="aligncenter size-small" /></p>
<p>Five Tribes, like the oasis in the desert, is one of those games that is gone as soon as you see it back in stock. It may be that the love that it has been given by bigger reviewers has boosted it&#8217;s sales, or that it is just a classic of all time. </p>
<p>Five Tribes was released in 2014 by Bruno Cathala through Days of Wonder and is one of those rare games that has continued it&#8217;s prominence since release. I am taking a look at the game and what it brings to the table.</p>
<h3>Gameplay</h3>
<p>Overall the gameplay is simple and can be taught in a few minutes. I really hate the term &#8216;minutes to learn, but years to master&#8217; but it is true of this game. Players pick up all of the meeples from one tile and move them orthogonally, placing a single meeple in each tile that they pass. The last meeple <em>must</em> have a meeple of it&#8217;s matching colour in the tile that it is being placed. After this,take all the meeples of the last colour placed from the last tile and take the tile action as well as any action that the coloured meeples allow. </p>
<h3>Positives</h3>
<p>I really love Five Tribes and have found it so easy to set up and play. No convoluted decks to set up, randomly plonk down the tiles and meeples and you are 90% there. </p>
<p>I played a heap of this game over the Christmas holidays, both with new and experienced players and it is so easy to teach and even more so if players have played a few modern games already. </p>
<p>The game can turn on a dime. Think that you have great territory and going for the win? Wait until someone unleashes a Djinn and builds a points accumulator. The ability for the game to swing like this keeps everyone involved and engaged in the game, unlike a lot of other games that have issues with runaway leaders. </p>
<h3>Criticism</h3>
<p>I think I said it somewhere in my <a href="https://nextplayer.com.au/reviews/hive-pocket-review/">Hive Review</a>, but I really dislike games that give a marked advantage to those who have played the game more. Chess is the best example of this, playing against someone above your skill level can be an infuriating process and it isn&#8217;t enjoyable for anyone. In saying this, there is a slight problem with the mancala type movement in Five Tribes and that players who have experience with this (or with the game) will have somewhat of an advantage in the game. </p>
<p>This isn&#8217;t an all encompassing issue, with turn order, random meeples and tile set up the degree of expertise in the game is somewhat mitigated. But I would recommend that if you are playing with new players that you identify the importance of turn order several times in the rules explanation. </p>
<p>The other factor is that I believe that this game really plays best with two players, even though it can go to four. The reason for this is that the time between moves starts to stretch out with additional players and there is very little you can do to strategise between turns as the board state will change significantly as players take their turns. </p>
<h3>Overall</h3>
<p>For some reason I seem to have avoided games like Five Tribes (others include Dominion, Istanbul, Tigris and Euphrates) in the belief that I thought that more recent games must have bettered them. But I&#8217;m not so sure of this, Five Tribes is a joy of strategic movement, take that and just all round fun. I really enjoy this one and with the easy set up it can be on and off the table within an hour. If you, like me, have avoided games due to their age then I would definitely recommend pushing back on this a little bit and checking out some games that aren&#8217;t the latest hotness. </p>
<p>The post <a href="https://nextplayer.com.au/five-tribes-review/">Five Tribes review</a> appeared first on <a href="https://nextplayer.com.au">Next Player</a>.</p>
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		<title>Istanbul Review</title>
		<link>https://nextplayer.com.au/istanbul-review/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=istanbul-review</link>
					<comments>https://nextplayer.com.au/istanbul-review/#respond</comments>
		
		<dc:creator><![CDATA[Cameron B]]></dc:creator>
		<pubDate>Mon, 25 Jun 2018 04:52:16 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[grid movement]]></category>
		<category><![CDATA[kennerspiel]]></category>
		<category><![CDATA[worker placement]]></category>
		<guid isPermaLink="false">https://nextplayer.com.au/?p=937</guid>

					<description><![CDATA[<p>Designer: Rudiger Dorn Players: 2-5 Time: 40-60 Mins Age: 10+ From the Publisher: The bazaar district is one of the main attractions of Istanbul . In the game of the same name, players wander across the market as buyers and make as profitable a business as possible. Assisted by their assistants, they use various locations in the area to [&#8230;]</p>
<p>The post <a href="https://nextplayer.com.au/istanbul-review/">Istanbul Review</a> appeared first on <a href="https://nextplayer.com.au">Next Player</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><span style="font-family: 'book antiqua', palatino, serif; font-size: 14pt;">Designer: Rudiger Dorn</span></p>
<p><span style="font-family: 'book antiqua', palatino, serif; font-size: 14pt;">Players: 2-5</span></p>
<p><span style="font-family: 'book antiqua', palatino, serif; font-size: 14pt;">Time: 40-60 Mins</span></p>
<p><span style="font-family: 'book antiqua', palatino, serif; font-size: 14pt;">Age: 10+</span></p>
<p><span style="font-family: 'book antiqua', palatino, serif; font-size: 14pt;">From the Publisher:</span></p>
<p><span style="font-family: 'book antiqua', palatino, serif; font-size: 14pt;"><em>The bazaar district is one of the main attractions of Istanbul . In the game of the same name, players wander across the market as buyers and make as profitable a business as possible. Assisted by their assistants, they use various locations in the area to take action. Although goods and money are very important, the merchants have only one thing in mind: to collect rubies. Because who has collected 5 rubies first, wins!</em></span></p>
<p><span style="font-family: 'book antiqua', palatino, serif; font-size: 14pt;"><img decoding="async" class="aligncenter size-medium wp-image-1027" src="https://nextplayer.com.au/wp-content/uploads/2018/06/Istanbul-215x300.jpg" alt="istanbul review" width="215" height="300" srcset="https://nextplayer.com.au/wp-content/uploads/2018/06/Istanbul-215x300.jpg 215w, https://nextplayer.com.au/wp-content/uploads/2018/06/Istanbul-79x110.jpg 79w, https://nextplayer.com.au/wp-content/uploads/2018/06/Istanbul-301x420.jpg 301w, https://nextplayer.com.au/wp-content/uploads/2018/06/Istanbul-308x430.jpg 308w, https://nextplayer.com.au/wp-content/uploads/2018/06/Istanbul.jpg 358w" sizes="(max-width: 215px) 100vw, 215px" /></span></p>
<p><span style="font-family: 'book antiqua', palatino, serif; font-size: 14pt;">Istanbul, not Constantinople (yes, I made that joke, let&#8217;s move on), is a grid movement game of trade where the object of the game is to be the first player to get 5 rubies. There is no other victory condition, or counting points at the completion of the game, it is simply a race to the end. Istanbul is set upon a modular board and your stack of people can move up to 2 spaces, taking the action of the tile on which you stop. These actions include filling your cart, visiting the Mosque, building your cart and breaking a family member out of jail. Now this is all well and good, but it&#8217;s just a bit dry. You can get a person who gets a good strategy going and then just bounce between a few tiles, constantly building the actions that they need. In this respect the game has a bit of a problem with a runaway leader, where all of a sudden someone has 3-4 gems and everyone else is trying to navigate themselves around each other. </span></p>
<p><span style="font-family: 'book antiqua', palatino, serif; font-size: 14pt;">I know that Istanbul gets good reviews and sits pretty high on the BGG lists, but really I just didn&#8217;t get the appeal. But I suppose this is what happens as a reviewer sometimes, that there will be games that are just Meh, when everyone else goes &#8216;WOW&#8217;.</span></p>
<p><span style="font-family: 'book antiqua', palatino, serif; font-size: 14pt;">People tell me that Istanbul is so much better with the expansions and my question to them is &#8216;Why?&#8217; Why should a game improve significantly with every expansion that comes out? Shouldn&#8217;t it be pretty good without it? <a href="https://nextplayer.com.au/reviews/raiders-of-the-north-sea-review/">Raiders of the North Sea</a>, for example, is a great game both with and without the expansions. </span></p>
<p><span style="font-family: 'book antiqua', palatino, serif; font-size: 14pt;">To be quite honest though, I am having trouble pinning down exactly what it is that I don&#8217;t like about this game. It&#8217;s not so in-your-face take that as something like Citadels, it isn&#8217;t particularly boring or slow, it just feels like it lacks some soul. I know that soul and dryness can be a marker of a Euro game, and I am not averse to that at all, but for me, there is just something missing with Istanbul. </span></p>
<p><span style="font-family: 'book antiqua', palatino, serif; font-size: 14pt;">This game won the Kennerspiel des Jahres in 2014! It beat Concordia, possibly one of the best games around <em>and </em>currently outranks it on the BGG lists by more than 50 spots. Concordia is in the Top 25, while Istanbul is only just holding in the Top 100. That isn&#8217;t to say that the Kennerspiel is the be all and end all in terms of awards, previously Broom Service has beaten Orleans and Isle of Skye beat Terraforming Mars, but it should mean <em>something</em>. </span></p>
<p><span style="font-family: 'book antiqua', palatino, serif; font-size: 14pt;">So after all of that, can I recommend Istanbul, well no, not really. This is a game that really frustrates me and makes me wonder whether some things only make it into the Top 100 due to the awards that they win. By no means is it unplayable and I would encourage you to try it out for yourself, but this game really isn&#8217;t for me at all. </span></p>
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<p>The post <a href="https://nextplayer.com.au/istanbul-review/">Istanbul Review</a> appeared first on <a href="https://nextplayer.com.au">Next Player</a>.</p>
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